Just enjoy Guild of Dungeoneering on the large screen for free! Guild of Dungeoneering Introduction No more eyeing the battery or frustrating calls at the wrong time any more. Now, You can play Guild of Dungeoneering on PC with Gameloop smoothly.ĭownload it in the Gameloop library or search results. Sure it can get a bit repetitive and frustrating after playing it for a little bit, but those issues are menial enough that you’ll be back for more after too long.Ī press copy of Guild Of Dungeoneering was provided by Versus Evil for the purpose of this review.Guild of Dungeoneering, coming from the Versus Evil, is running on Android systerm in the past. Its charming, silly nature alone is enough to recommend it, but it’s also addictive and fun. Guild Of Dungeoneering is quite an oddity, but a good oddity at that. I do wish the art popped a little more, as the pencil sketckwork does get a little bland after a while, but I don’t think it detracts from gameplay at all. They have a sort of “I got bored during math class” sketchbook feel to them, with cute, disproportionate characters. The graphics in Guild Of Dungeoneering are very nice. Not only is it just clever, but the lyrics to these “songs” are quite funny, and made me chuckle every time without fail. The game will sing to you about everything - You built a blacksmith? The game will sing you a little 10 second song about how you built a blacksmith. The game doesn’t really have a soundtrack per se, rather it has a bunch of musical cues. The humor in Guild of Dungeoneering is probably its strongest point: Dungeoneer names are absolutely hilarious (I had a hero named Uhhh at one point.), items and monsters are just strange, and the use of music is one of the most clever things I’ve ever seen in a game. Not to mention, dying over and over on the same quest is quite frustrating. While the objectives are varied, they’re not that varied. The problem is that there’s no real change in gameplay - You go into a dungeon, you build it around your character, you win or lose, rinse and repeat. I could only manage to play the game for about 30-40 minutes before getting burnt out. While the gameplay in Guild Of Dungeoneering is quite addicting, it can get very repetitive if you don’t play it in short bursts. Some loot will even give you useless cards that do nothing, which adds a bit of risk vs. It doesn’t matter if you survive or not - it leaves you when you leave the dungeon. This loot can only be equipped while in the dungeon. You can equip loot to give you new cards to use in battle, or increase your health. When it comes down to this, there’s really nothing you can even do to help yourself, and it becomes frustrating.ĭefeating monsters gives you loot. Several times I would encounter an enemy that would pound me with high damage attack after high damage attack, and I would just getting horrible card draws. Unfortunately, the battles can also be quite unfair. The combat really is satisfying, especially when you manage to make good moves and keep the enemy from even touching you. Some cards can block magic and attack with physical, some can draw extra cards if successful, some will hurt you in exchange for massive damage to the enemy. It makes combat so incredibly simple yet so complex at the same time. You have physical attacks, magical attacks, physical blocks, and magical blocks - That’s it. There are no special skills or spells here, so it makes everything very easy. They go where they want, so you must entice them into specific rooms with treasure or monsters.įighting monsters is very simple: You draw a few cards, and must pick one that you think is suitable to combat the creature. What makes this more interesting is that you can’t move your dungeoneer. This is what makes the game interesting: You have to strategize how to proceed through a dungeon as each turn comes. Each turn you take, you can pick up to three cards to place in the dungeon these include rooms, gold, and monsters. Instead of having a randomly generated or pre-built dungeon, you have to build the dungeon with random cards given to you on the fly. The actual “dungeoneering” part of the game is one of the most interesting ideas I’ve ever seen in a tabletop-like rpg. When you enter a dungeon, you’ll see that Guild Of Dungeoneering is not your typical dungeon crawler. For example: Some quests have you kill a certain amount of creatures, find a certain amount of treasure, or kill a boss. Each dungeon has a certain number of quests that require you to meet different objectives. When you want to go on a quest, you’ll be given a map screen with all of the dungeons currently available to you.
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